using UnityEditor;
using UnityEngine;
using System.Collections;

[CustomEditor(typeof(TileMap))]
public class TileMapInspector : Editor {
	
	public override void OnInspectorGUI() 
    {
        //base.OnInspectorGUI();
        DrawDefaultInspector();

        //if (GUILayout.Button("Regenerate"))
        //{
        //    TileMap tileMap = (TileMap)target;
        //    tileMap.BuildMesh();
        //}
	}
}
